- Gain +1 damage per spell level to fire based spells
- Gain the Firefinger cantrip
- Casting Time: 1 action
- Range: 20 feet
- Duration: Instantaneous
Choose a point within range. A jet of flame six inches long shoots forth from your fingertip and burns your enemy. The target must make a dexterity save. A creature takes 1d3 damage on a failed save.
This spell can also be used to ignite flammable objects, like torches or camp fires. The flame is very hot and can ignite other combustibles, like parchment, twigs, kindling, and tobacco without difficulty, even if they are damp.
*If you do not already have a magic ability, choose Intelligence, Wisdom, or Charisma as your magic ability for this spell.